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Programming Logic and Design, 10th Edition

Joyce Farrell

  • {{checkPublicationMessage('Published', '2023-04-06T00:00:00+0000')}}
Starting At £53.00 See pricing and ISBN options
Programming Logic and Design 10th Edition by Joyce Farrell

Overview

Teach students the fundamental principles of developing structured program logic and prepare them for success with Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This text takes a comprehensive, language-independent approach to programming logic with an emphasis on modern conventions. Noted for its clear writing style, it avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. It can be used in a stand-alone logic course as a prerequisite to a programming course, or as a companion to an introductory programming text. Diverse and project-rich opportunities for learners to creatively apply logic to their program designs fill this edition. Chapters include illustrative figures, flowcharts and pseudocode to appeal to various learning styles, and they also include learning objectives, notes, short quizzes, summaries, key term lists, multiple-choice review and a variety of engaging exercises.

Joyce Farrell

Joyce Farrell has authored several popular programming textbooks, including books on Programming Logic and Design, Java, C#, and C++. Her books are recognized for their clear, direct writing style and effective presentation. A well-respected instructor, Ms. Farrell has taught Computer Information Systems at Harper College in Palatine, Illinois; the University of Wisconsin-Stevens Point; and McHenry County College in Crystal Lake, Illinois.
  • GUIDED FEEDBACK: New and improved auto-graded testing feature to provide personalized and immediate feedback to students as they proceed through their coding assignments.
  • PROGRAMMING EXERCISES: A variety of program assignments encourage students to practice new coding skills in a complete online IDE.
  • INTERACTIVE HTML ACTIVITIES: These learning interactives are embedded within the reading to help students conceptualize difficult concepts.
  • VIDEO QUIZZES: These multimedia quizzes encourage students to check their understanding of new concepts and provide reinforcement of new materials.
  • PROGRAMMING AND LEARNING GUIDES (PAL Guides): Supplemental materials provided as downloads in the learning path for those interested in applying the programming learning and design concepts to any of the three major programming languages: Java, Python, and C++. The guides have been carefully developed to extend learning from conceptual understanding to application through exercises and labs and follow along chapter-by-chapter with the core narrative of the textbook.
  • UPDATED LEARNING OBJECTIVES: End-of-chapter activities and assignments now clearly align with the learning objectives stated at the beginning of the chapter.
  • PERFORMING MAINTENANCE exercises ask students to modify working logic based on new requested specifications. This activity mirrors real-world tasks that students are likely to encounter in their first programming jobs.
  • REVIEW QUESTIONS test student comprehension of the major ideas and techniques presented.
  • DEBUGGING EXERCISES are included with each chapter because examining programs critically and closely is a crucial programming skill.
  • GAME ZONE EXERCISES are included at the end of each chapter. Students can create games as an additional entertaining way to understand key programming concepts.
  • BUSINESS-BASED EXAMPLES CLEARLY ILLUSTRATE KEY POINTS. Everyday business examples require no special mathematical knowledge beyond high school algebra. These carefully crafted, practical examples clearly demonstrate key points without overwhelming students with extraneous detail.
1. An Overview of Computers and Programming.
2. Elements of High-Quality Programs.
3. Understanding Structure.
4. Making Decisions.
5. Looping.
6. Arrays.
7. File Handling and Applications.
8. Advanced Data Handling Concepts.
9. Advanced Modularization Techniques.
10. Object-Oriented Programming.
11. More Object-Oriented Programming Concepts.
12. Event-Driven GUI Programming, Multithreading, and Animation.
Appendix A: Understanding Numbering Systems and Computer Codes.
Appendix B: Solving Difficult Structuring Problems .

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  • ISBN-10: 0357880870
  • ISBN-13: 9780357880876
  • RETAIL £0.00

  • ISBN-10: 0357880994
  • ISBN-13: 9780357880999
  • RETAIL £53.00