Request for consultation

Thanks for your request. You’ll soon be chatting with a consultant to get the answers you need.
Your form is submitting...
{{formPostErrorMessage.message}} [{{formPostErrorMessage.code}}]
Email Address is required. 'Email Address' must contain at least 0 characters 'Email Address' cannot exceed 0 characters Please enter a valid Email Address
First Name is required. 'First Name' must contain at least 0 characters 'First Name' cannot exceed 0 characters Please enter a valid First Name
Last Name is required. 'Last Name' must contain at least 0 characters 'Last Name' cannot exceed 0 characters Please enter a valid Last Name
Institution is required.
Discipline is required.
Country is required. 'Country' must contain at least 0 characters 'Country' cannot exceed 0 characters Please enter a valid Country
Cengage, at your service! How can we best meet your needs? is required.
Why are you contacting us today? is required. 'Why are you contacting us today?' must contain at least 0 characters 'Why are you contacting us today?' cannot exceed 0 characters Please enter a valid Why are you contacting us today?

The FastTrack to Human-Computer Interaction, 1st Edition

Serengul Smith-Atakan

  • {{checkPublicationMessage('Published', '2006-04-15T00:00:00+0000')}}
Starting At £56.99 See pricing and ISBN options
The FastTrack to Human-Computer Interaction 1st Edition by Serengul Smith-Atakan

Overview

HUMAN-COMPUTER INTERACTION

  • Ample visual examples of interfaces produced in full colour.
  • 'Activities' require students to try out aspects of the material which have just been explained, or invite them to consider something which is about to be discussed. A formal answer is provided, in the final section of each chapter
  • 'Computer activities' are flagged in the text and found on the accompanying website corresponding to the chapter in question.
  • 'Review questions' are located at the end of the chapters, and these invite students to consider whether they have achieved the learning outcomes of the chapter.
1: Introduction.
2: Natural computing.
3: User modelling in the user-centredsystem design (UCSD).
4: The user-centred design process.
5: Task analysis.
6: Requirements gathering, storyboarding and prototyping.
7: Psychology: memory.
8: Cognitive psychology: perception.
9: Evaluation.
10: UCSD and advanced technology.
11: Universal access and ''design for all''.
12: Review.

Textbook Only Options

Traditional eBook and Print Options

{{collapseContainerClosed['detail_0'] ? 'Show More' : 'Show Less'}}

  • ISBN-10: 1844804542
  • ISBN-13: 9781844804542
  • RETAIL £56.99